Bachelor of Software Engineering (Game Programming)
Torrens University Australia
Type of institution: University/Higher Education Institution
Level: Undergraduate
CRICOS: 03389E
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development. This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.
Structure
This course comprises of 19 core subjects and three elective subjects. Each subject involves 10 hours of study per week, comprising three hours of facilitated study and seven hours self-directed study.
Standard entry requirements
Year 12 (Australian secondary school certificate) or equivalent OR Successful completion of a Vocational qualification (AQF Level 4), or above OR Successful completion of a Higher Education qualification OR Work life experience demonstrating the ability to undertake study at the required level.
Study information
Campus | Fees | Mid year intake | Attendance |
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Online | International: $98,199 | No |
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